Search

THE 3D REVOLUTION (1990-1999)

At the beginning of the 90s, video consoles made an important technical leap thanks to the competition of the so-called "16-bit generation" made up of the Mega Drive, Nintendo's Super Nintendo Entertainment, NEC's PC Engine, known as Turbografx in the West and the CPS Changer from (Capcom). Along with them, the Neo Geo (SNK) also appeared, a console that matched the technical features of an arcade but too expensive to reach homes en masse. This generation meant a significant increase in the number of players and the introduction of technologies such as CD-ROMs, an important evolution within the different video game genres, mainly thanks to new technical capabilities. 

 

Meanwhile various companies had begun to work on videogames with three-dimensional environments, mainly in the field of PCs, obtaining different results from the "2D and a half" of Doom, full 3D of 4D Boxing to 3D on pre-rendered environments of Alone in Dark. Regarding the already old 16-bit consoles, his greatest and latest achievement would be produced by the SNES using SGI's 3-D pre-rendering technology, with games like Donkey Kong Country and Killer Instinct being its maximum expression. The first polygonal console game also emerged, the SNES competition, Mega-Drive, launched Virtual Racing, which was very successful as it marked a before and after in 3D console games.


                        


Quickly 3D video games were occupying an important place in the market, mainly thanks to the so-called "32-bit generation" in video game consoles: Sony PlayStation and Sega Saturn (mainly in Japan); and the "64-bit generation" on game consoles: Nintendo 64 and Atari jaguar. As for computers, 3D accelerators were created.


The Sony console appeared after a project started with Nintendo (called SNES PlayStation), which consisted of a peripheral for SNES with a CD player. In the end, Nintendo rejected Sony's proposal, since Sega had developed something similar without success, and Sony independently launched PlayStation. For their part, arcades began a slow but unstoppable decline as access to more powerful consoles and computers increased.




Towards the end of the decade the most popular console was the PlayStation with games like Final Fantasy VII (Square), Resident Evil (Capcom), Winning Eleven 4 (Konami), Gran Turismo (Polyphony Digital) and Metal Gear Solid (konami).


On PC, FPS (first-person action games) such as Quake (id Software), Unreal (Epic Megagames) or Half-Life (Valve), and RTS (real-time strategy games) such as Command & Conquer were very popular. (Westwood) or Starcraft (Blizzard). In addition, connections between computers via the Internet facilitated multiplayer gaming, making it the preferred option for many gamers, and were responsible for the birth of MMORPGs (multiplayer online role-playing games) such as Ultima Online (Origin). Finally, in 1998 the Dreamcast (Sega) appeared in Japan and would start the "128-bit generation".